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intermediate 7-11 free Web Geometry

ITP Area

ITP Area

Play inside MathsAIOpen separately

If the game is blocked by browser policy, use the separate-window link.

I am remaking the ITPs so that they will work on all modern browsers and tablets. They will remain freely available to all without the need for a subscription. This ITP allows you to colour in cells on a grid, a full cell or half a cell, or to place a circular counter into a cell. There are three choices of grid size: 5 by 5, 10 by 10 or 20 by 20. The grid can be hidden or replaced by a pin board around the points of which rubber bands can be stretched. The making of different shapes and patterns can support the teaching of number, shape and space and problem solving, for example, to identify the positions of counters in a given sequence or to find the number of nets of an open cube. The flexibility offered by the ITP allows it to be used to support a variety of teaching and learning contexts in mathematics. For more shape and space resources click here.

About this game

ITP Area is a free HTML5 maths game from MathsFrame. I am remaking the ITPs so that they will work on all modern browsers and tablets. They will remain freely available to all without the need for a subscription. This ITP allows you to colour in cells on a grid, a full cell or half a cell, or to place a circular counter into a cell. There are three choices of grid size: 5 by 5, 10 by 10 or 20 by 20. The grid can be hidden or replaced by a pin board around the points of which rubber bands can be stretched. The making of different shapes and patterns can support the teaching of number, shape and space and problem solving, for example, to identify the positions of counters in a given sequence or to find the number of nets of an open cube. The flexibility offered by the ITP allows it to be used to support a variety of teaching and learning contexts in mathematics. For more shape and space resources click here.

Classroom use

  • Use the game as a short warm-up, independent practice station, or end-of-lesson challenge.
  • Ask the learner to explain one answer after each round instead of focusing only on speed.
  • Choose the level inside the game that matches the learner’s current objective.

Source and play

Open the original MathsFrame game

The embedded player below loads the original game page. If the embedded player is blocked by a browser or network policy, use the original-game link above.