Run Pineapple Run
Run Pineapple Run
This game can now be played using thousands of questions covering National Curriculum maths objectives. Registered users can work through the objectives, with scores saved automatically for each objective to track progress over time. Try it for free here , choose a year group, an objective and then your game. Class account Create individual logins for every pupil in your class, set differentiated tasks covering any maths National Curriculum objective and review pupils’ progress against each objective. Pupils also get access to all our maths games—ideal for homework or independent classwork. A class licence costs £30 per class (£20 if you also subscribe to Spellingframe) per year. Parents — single-user licence Support your child’s learning at school and help them build confidence in maths. Scores are saved automatically for each National Curriculum objective, so you can track their progress, see where they need more practice and celebrate their achievements. Includes access to this game and hundreds of others for just £10 per year .
About this game
Run Pineapple Run is a free HTML5 maths game from MathsFrame. This game can now be played using thousands of questions covering National Curriculum maths objectives. Registered users can work through the objectives, with scores saved automatically for each objective to track progress over time. Try it for free here , choose a year group, an objective and then your game. Class account Create individual logins for every pupil in your class, set differentiated tasks covering any maths National Curriculum objective and review pupils’ progress against each objective. Pupils also get access to all our maths games—ideal for homework or independent classwork. A class licence costs £30 per class (£20 if you also subscribe to Spellingframe) per year. Parents — single-user licence Support your child’s learning at school and help them build confidence in maths. Scores are saved automatically for each National Curriculum objective, so you can track their progress, see where they need more practice and celebrate their achievements. Includes access to this game and hundreds of others for just £10 per year .
Classroom use
- Use the game as a short warm-up, independent practice station, or end-of-lesson challenge.
- Ask the learner to explain one answer after each round instead of focusing only on speed.
- Choose the level inside the game that matches the learner’s current objective.
Source and play
Open the original MathsFrame game
The embedded player below loads the original game page. If the embedded player is blocked by a browser or network policy, use the original-game link above.